Using a pre-made rig (known only as MooM) I created an animation to a pre-defined sound clip. I used techniques I had learned from the bouncing ball animations and new character-specific tools to create movement and expression to fit the sound. After a few attempts at getting used to manipulating the character, I finally got to grips with making smooth movement. There were a few instances where I'd forget to Key Frame certain parts (which then lead to lost positions and frustration) but after I'd learned my lesson a good few times, I remembered everything I needed to do to create a convincing animation. I also tried my hand at camera creation and movement, to give my animation an extra edge.
This is where you can view what exactly the current scene contains from different angles (top, front, side and perspective).
Moving the arms and facial features was easy to get the hang of pretty quickly.
An example of my character movement and camera techniques.
I had a lot of fun with the animation, and have definitely learned a new trick or two.