animation [an-uh-mey-shuhn]
- n
1. liveliness; vivacity
2. the condition of being alive
3. a. the techniques used in the production of animated cartoons
b. a variant of animated cartoon
Animation is a simulation of movement by displaying sequential images in a timed succession. The sequential images themselves are referred to as "frames", with animations being created to fit a pre-set number of frames. This number varies in a few different ways;
- Film - 24 frames per second.
- PAL - 25 frames per second. (Phase Alternated Line - UK standard)
- NTSC - 29.97 frames per second. (National Television System Committee - US standard)
In short, if we were to look at PAL, 25 frames per second would translate to 250 frames per 10 seconds, 1500 frames would play in a minute (60s) and for an hours worth of footage, 90000 frames would be required.
Using the following formula, we can work out the duration of a moving image using the number of frames contained in the film:
Number of frames / Frames per second (fps) = Duration in seconds
A: 1256 / 24 = 52.33 [50 seconds 8 frames]
B: 1256 / 25 = 50.24 [50 seconds 6 frames]
hh:mm:ss:ff (hours:minutes:seconds:frames)
There are many ways of creating an animated piece, but the following two are the most widely used and recognised by far;
When traditional animation is mentioned, most people automatically think of Disney. While they are the most famous, there have been countless uses of this technique by many different companies like MGM. This method was at it's most popular in the 1930's and 1940's, since it was a relatively new form of film at the time. It has since been used in film, short cartoons and even integrated with live-action in some cases.
Traditional animation is created using a light box and drawn frame-by-frame. This way, animator's can make their images move in the exact way they want to and give it a more loving feel. The only problems with this method are time, money and consistency. Since drawing every frame takes a lot of work, this causes productions of this calibre to cost a lot to produce. With the consistency, this means the animation can go 'off-model', with characters and props looking different to how they might have at the start of the sequence.
Digital animation is relatively new compared to it's traditional counterpart, since it only really kicked off after the release of Pixar's Toy Story. Being the first feature-length computer animated film, it won the hearts of millions with it's great characters and charm. Digital animation is believed by some (those who have never animated) to have an "easy button", where computers can make the film without the animator's doing any real work. This is the exact opposite of the truth, since digital animation still requires constant input from animators, just as much as traditional animator's in fact. Pros of digital over traditional are the ability to keep the models constant all the way through, plus being much easier to simulate physics and duplicate assets than it is when drawing by hand.