Tuesday, 25 January 2011

3D Bouncing Ball

I used Autodesk Maya to create my bouncing ball animation in 3D. I learned the basics of animating in Maya, as well as navigating the interface. Here, I applied the principles of animation and what I had learned from the 2D exercise to create a more believeable animation with the pre-made rig. When animating in Maya, it's best to use the pose-to-pose principle rather than the straight ahead one. In the program, you set the key frames up, and it will try to calculate to it's best ability, where the in-betweens go. When the bounce motion was set, I then used the graph editor to give the bounce a little more flow before I went ahead with squashing ans stretching the ball. As for the rig, there were two selective areas we could manipulate in one way or another. First, the outer arrows: they let us move the ball around on the 3 axis. Doing so will keep the ball in it's original shape. Only when the inner  circle is selected, can the ball's shape be changed to squash and stretch to the animator's desire. 


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